I ended up getting a new system to render better. I can now pop out much higher resolutions in far less time, big win.
I’ve been messing around with the scene for the first comic and am pretty close to cutting panels for the comic. I’ve worked on lighting, a lot, in addition to posing and eyes.
Here is a 1920×1080 HD shot of a single panel of Lodet talking. I still have to work on the background – either go transparent so i can photoshop it or figure out how to achieve a out-of-focus forest backdrop on a “plane” – and to wrap that in a full circle in my scene so I can cut images from any angle to get the action right.

Next image: got the background figured out, changed the lighting model to much better effect (at least for Lodet, will need a small light for Ginger), remaining item to tackle: a bit too much “red eye” reflection for the otherwise hidden light right in front of her.

