Attack of the BiiBiis-ToDos (and learnings)

This list is my cheat sheet for work in progress. I approached this project as a primarily one-man operation for its first several years, so my older strategies of hiring a large team won’t work here.

Pre-learned

There is a lot of stuff I already knew because of prior projects with direct relevance in this project.

  • Lots of tech: databases, websites, coding, infrastructure, project management, large-scale development, etc.
  • Making comics including with voice and music; also script writing and character development
  • Running large creative projects

Progress

  • AI tools (ended up determining AI can’t meet my needs)
    • all failed: Leonardo.AI, MagicLight AI, Chat GPT, Comic Maker AI
  • 3d rendering (Daz Studio)
    • Daz Studio – this works pretty well.
    • Finish chapter 1 as a comic
    • Blender (or Meshy) to create custom BiiBii models?
    • Need logos for FixiGames.com and Attack of the BiiBiis
  • Game engine (Unity)
    • Found card game template to start work with – TCG Engine
    • Upgrade TCG engine base game with features I want from other card games
    • Add to TCG engine custom features for my game
  • Card game design
    • Design a full set of cards for factions to ensure depth (BiiBii, Wiccii, Ogrii, Spirii, Eleii)
    • Design solo Practice system to allow players to try new decks (no rewards, no penalties, pick AI to battle)
      Keep stats on each deck vs other AI/decks; use to develop and balance game
    • Design the Deck Builder system; honor locks, enemies, allies, and other attributes
    • Design AI Builder – a system to allow players to create AIs to use in player ladders; be able to pick steps from a library of growing strategies
    • Milestone: a playable version of the game that can be used to refine and balance cards and AI elements
  • Game Design
    • Create high-level/marketing pitch – why is this game going to be amazing?
    • Design Evolve system to upgrade cards using game currency players get from rewards
    • Design 12 solo Campaigns to provide method to get cards, teach how each mechanic works, add leveling for repeat play possibilities
    • Design solo Tower system to provide (1) daily challenge with rewards
    • Design solo Gauntlet system to provide (3) daily challenges.
    • Design Exhibition system to have players attack/defend and gain ranking; get daily/weekly/monthly rewards; (5) daily challenges
      Done asynchronously to allow “solo” play and players to choose their defending deck and defending AI
    • Design Achievement system to provide rewards
    • Design Ladder system for player-vs-player gaming with rating; (3) daily challenges