This list is my cheat sheet for work in progress. I approached this project as a primarily one-man operation for its first several years, so my older strategies of hiring a large team won’t work here.
Pre-learned
There is a lot of stuff I already knew because of prior projects with direct relevance in this project.
- Lots of tech: databases, websites, coding, infrastructure, project management, large-scale development, etc.
- Making comics including with voice and music; also script writing and character development
- Running large creative projects
Progress
- AI tools (ended up determining AI can’t meet my needs)
- all failed: Leonardo.AI, MagicLight AI, Chat GPT, Comic Maker AI
- 3d rendering (Daz Studio)
- Daz Studio – this works pretty well.
- Finish chapter 1 as a comic
- Blender (or Meshy) to create custom BiiBii models?
- Need logos for FixiGames.com and Attack of the BiiBiis
- Game engine (Unity)
- Found card game template to start work with – TCG Engine
- Upgrade TCG engine base game with features I want from other card games
- Add to TCG engine custom features for my game
- Card game design
- Design a full set of cards for factions to ensure depth (BiiBii, Wiccii, Ogrii, Spirii, Eleii)
- Design solo Practice system to allow players to try new decks (no rewards, no penalties, pick AI to battle)
Keep stats on each deck vs other AI/decks; use to develop and balance game - Design the Deck Builder system; honor locks, enemies, allies, and other attributes
- Design AI Builder – a system to allow players to create AIs to use in player ladders; be able to pick steps from a library of growing strategies
- Milestone: a playable version of the game that can be used to refine and balance cards and AI elements
- Game Design
- Create high-level/marketing pitch – why is this game going to be amazing?
- Design Evolve system to upgrade cards using game currency players get from rewards
- Design 12 solo Campaigns to provide method to get cards, teach how each mechanic works, add leveling for repeat play possibilities
- Design solo Tower system to provide (1) daily challenge with rewards
- Design solo Gauntlet system to provide (3) daily challenges.
- Design Exhibition system to have players attack/defend and gain ranking; get daily/weekly/monthly rewards; (5) daily challenges
Done asynchronously to allow “solo” play and players to choose their defending deck and defending AI - Design Achievement system to provide rewards
- Design Ladder system for player-vs-player gaming with rating; (3) daily challenges