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Continue readingUsing A.I. to create models
I’ve begun exploring the variety of new Artificial Intelligence products that can be used to create 3d models that I
Continue readingAnimation vs Pure Comic Art?
I have a lot of experience taking comic art and apply voice and music over it. This is what I
Continue readingIntro Video for Home Page
(approximately 5 minutes, repeating loop) Nal and her pod are walking, slowly, towards something out of sight… Nal: … careful
Continue readingBoneeaters Chapter 1 – Arrival
Caption: ONE MONTH AGO. A pod of 3 Hamrettle (Nalgazta or just Nal, Sharlek, and Tivray – all female) are
Continue readingEarly Vanishi background and choices brainstorm
Now, time to explore the character progression model for Boneeaters. I’m going to start with the idea of using OCEAN
Continue readingUsing psychology models for writing stories
When creating a story and making characters, you build each character’s personality profile, and (hopefully) your story unfolds in a
Continue readingHow much playtime makes a good game?
When designing a video game experience, an early and core feature is: how much playtime do you want players to
Continue readingBoneeaters – project objectives
Back to the project! I am finally getting back to working on my online adventure game Boneeaters. I had the
Continue readingStepping back from Rise of Kingdoms
This post is just for my friends to know the skinny. I’ve asked my good friend KuF to take my
Continue reading