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Category: Boneeaters

May 15, 2024 fixigamesadmin

Using A.I. to create models

I’ve begun exploring the variety of new Artificial Intelligence products that can be used to create 3d models that I

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May 10, 2024 fixigamesadmin

Animation vs Pure Comic Art?

I have a lot of experience taking comic art and apply voice and music over it. This is what I

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May 4, 2024 fixigamesadmin

Intro Video for Home Page

(approximately 5 minutes, repeating loop) Nal and her pod are walking, slowly, towards something out of sight… Nal: … careful

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May 4, 2024 fixigamesadmin

Boneeaters Chapter 1 – Arrival

Caption: ONE MONTH AGO. A pod of 3 Hamrettle (Nalgazta or just Nal, Sharlek, and Tivray – all female) are

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May 4, 2024 fixigamesadmin

Boneeaters

This page will organize my blogs about the online adventure game I’m creating called Boneeaters. UPDATE: I have put this

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May 3, 2024 fixigamesadmin

Early Vanishi background and choices brainstorm

Now, time to explore the character progression model for Boneeaters.  I’m going to start with the idea of using OCEAN

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May 3, 2024 fixigamesadmin

Using psychology models for writing stories

When creating a story and making characters, you build each character’s personality profile, and (hopefully) your story unfolds in a

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May 1, 2024 fixigamesadmin

How much playtime makes a good game?

When designing a video game experience, an early and core feature is: how much playtime do you want players to

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April 29, 2024 fixigamesadmin

Boneeaters – project objectives

Back to the project! I am finally getting back to working on my online adventure game Boneeaters.  I had the

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