Boneeaters

This page will organize my blogs about the online adventure game I’m creating called Boneeaters.

Introduction to Boneeaters

About the Boneeaters project

Game design thoughts

My blogs on the project and exploration of different ideas. Spoiler notice! Obviously there will be extensive spoilers in the blogs below, although I will keep many of the largest “story secrets” out of the blog. A key aspect of Boneeaters is to explore and find out the secrets of the aliens and the planet.

  • How much playtime makes a good game?
    Decided on 6 hours of story content as the goal (per story, 24 hours total); broken into 15 minute segments; with at least 4 different paths/endings
    Revisited – now looking at making the first story as a complete, 90 minute “movie.” Then build from there.
  • Using psychology models for writing stories
    Does the OCEAN personality model work for my purpose in Boneeaters? Also, defining “choices” vs “decisions.”
  • Early Vanishi background and choices brainstorm
    Exploring consequences of Choices and Decisions and how that impacts game design.
  • Animation vs Pure Comic Art?
    Decided to try 3d modeling, probably in Blender
    Revisited: now looking at Reallusion’s Character Creator and iClone to do the job.
    Revisited again: now looking at Blender