This page was my ongoing to-do list and status for a thought experiment for a Roblox game, “Attack of the BiiBiis.”
- ☑ MILESTONE 1 – INITIAL GAME SETUP
Playable version of game, but using placeholder monster models. Four levels, buff system, some base building options. This took about a month and full details are in this blog (includes a video!).
- Add some playtesters
- Playtesting for bugs/fixes/design tweaks
- Design and implement levels 5 to 10
- Design and implement a rebirth system so the first 10 levels can be repeated, but harder and bigger rewards
- MILESTONE 2 – REASONABLY PLAYABLE VERSION
Ten levels, rebirth system, decent landscape, sound effects, music
- Add more friends to play and give feedback
- Revisions based on feedback, fix bugs, tweak gameplay
- Sound effects, monster sounds, music
- Upgrade the lands to have trees, shrubs, other artistic elements to turn it into a better landscape; also bridges or other chokepoints
- Design levels 11 to 20, tie to rebirth system so unlock maybe at 5 rebirths
- MILESTONE 3 – PROTOTYPE PROJECT COMPLETE
Twenty levels, rebirth system, landscape, sound effects music. Game functionally complete!
- End of prototype project! This is when the project would no longer fit my “hobby time budget.” So I expect to stop here. But… if this were to continue:
- BiiBii model with animations
- Logo (should wait for BiiBii models)
- Gamepasses modeling and setup
- More base upgrades
- Additional level packs
- Launch game